Accessibility
What works, what does not, and what has not been tested.
What the game supports
- Keyboard only. Every action in the game has a key, and every on-screen control can be reached with Tab and shows a clear focus ring. A full round can be played with no pointer. Inside the game, Tab and Shift+Tab move round the game's own controls and do not wander off to the page footer; the last stop in the round is "Leave the game", and Esc opens the menu, which has "Leave the course".
- No timing needed. The Steady swing removes all timing: set the power, then hit. Nothing in the game needs a fast reaction, two keys at once, or a held key.
- Reduced motion. If your device asks for reduced motion (or you choose it in the menu), there are no hole fly-bys, the camera does not chase the ball (it cuts to a fixed view of where the ball lands), and the trees and grass do not sway.
- Text for what happens. After every shot a live text region says where the ball came to rest, the distance to the pin and the lie. The club, the aim, hole results and the running score are announced the same way. The scorecard is a real table.
- Not colour alone. The slope of a green is shown by moving dots and grid lines as well as tint. The align line and the ball's trail are white with a dark edge; a high-contrast setting makes them thicker.
- Not sound alone. Every sound that tells you something also appears as text or on screen. Captions for sounds can be turned on in the menu. Sound can be muted, with separate levels for the course and the interface.
- Zoom and size. The display is ordinary web text and follows browser zoom. A large-display setting is in the menu.
- Touch. All controls are at least 44 by 44 pixels. Nothing needs hover, a right button, a double-tap or a long press.
- The caddie's two lines. When the caddie offers a bold line it says so in words (and in the live text region), with what the line asks and what it gains. It is taken and given back with the B key or the Bold line button, which says whether it is on.
- Map view. A flat, top-down view of the same course is always available, and is used by itself where 3D graphics are not available.
What it does not do
- The 3D picture itself is not described to screen readers beyond the live text above. A blind player gets the facts of each shot in words, but not a description of the scenery or the shape of the hole.
- The slope of a green is shown only visually (the slope grid). The non-visual help is the caddie: it sets the align line to allow for the slope and says so in words ("it falls to the left, so the line is set a cup right of the hole").
- If the 3D picture runs too slowly for the swing meter to be timed, the game moves to the Map view by itself, says why, and offers the Steady swing. The Map button switches back.
- The time of day (morning, golden hour, dusk) is a look and a change in the background sounds only. The caddie says which it is on the first tee; nothing you need to play depends on it. The picture of a round is an image; everything on it is also on the scorecard as text.
- The game has not been tested with blind players or with screen-reader users. We do not claim it is playable without sight.
The ordinary pages
The home, Pass, account and information pages aim for WCAG 2.2 level AA: light and dark themes, visible focus, labelled forms, and tables with headers.
If something does not work for you, email weldon@weldonpc.com and say which page or which part of the game. We will fix it or explain what we can do.