How to play

A round at Lanternwood is nine holes and takes ten to fifteen minutes. You can stop at any time; the round is kept in this browser and picks up where you left it.

The first three holes are free every time. A full round is $1.00, or $1.95 a month for unlimited rounds: pricing.

A shot, step by step

  1. Align. The white line on the grass is the align line: it shows where you are aiming. The ring on it marks where the chosen club would land the ball on flat ground with no wind. Turn the line left or right.
  2. Pick a club. The caddie picks one for you and says why. Change it if you like. Where there is water the caddie plays safe: it lays up short, or tells you how far the ball has to carry. On an approach shot the align line is already set to allow for the wind and for a ball above or below your feet, and the caddie says how far off the flag that is.
  3. Safe or bold. A few times a round the caddie offers a second line: across a corner, over the water, or straight at a flag that is cut beside sand. It tells you what the bold line asks (how far it must fly, what a miss finds) and what it gains. Press Bold line (or the B key) to take it, and the same button to go back. The safe line is always the first advice; the bold one can cost a stroke.
  4. On the green the caddie reads the putt for you: the align line is already set to one side of the hole to allow for the slope, and the caddie says how far ("a cup right of the hole"). Getting the power and the strike right is up to you.
  5. Swing. With the three-tap swing, the first tap starts the marker, the second sets the power, and the third, as the marker comes back to the strike line, sets how cleanly you hit it. Early pulls the ball left; late pushes it right. The dashed mark on the meter is the power the caddie suggests.
  6. Watch. The camera follows the ball. Click, tap or press Space to skip ahead.

A fresh set-up every round. Every round sets the course up afresh: the hole is cut in one of four places on each green (the top-left panel says where, for example "pin back left"), from the regular tees about one tee in five is moved forward for the day, the day is still, breezy or blowing, and it is early morning, golden hour or dusk. The time of day changes how the course looks and sounds, not how the ball flies.

Steady swing. If you would rather not time anything, choose Steady swing in the menu. You set the power with a slider and hit. The strike is then a modest amount of ordinary variation, the same for everyone, so a Steady shot is never perfectly straight. Steady rounds score normally and are marked "Steady" on the scorecard.

Controls

Controls for keyboard, mouse and touch
ActionKeyboardMouseTouch
Aim left or rightLeft and Right arrows (hold Shift for fine steps)Drag on the course, use the Align arrows, or click the small mapDrag with one finger, or the Align arrows
Change clubUp and Down arrows; 1 to 9 and 0; P for the putterThe + and − buttons, or the wheel over the clubThe + and − buttons, or swipe the club
Take or give back the bold lineBThe Bold line button beside the caddie's wordsThe Bold line button
Swing, three tapsSpace, three timesThe Swing button, three timesThe Swing button, three times
Swing, Steady[ and ] set the power, Enter hitsDrag the slider, click HitDrag the slider, tap Hit
Look aroundA and D; W and S tiltDrag the sky (the top of the picture), or drag with the right buttonDrag with two fingers
Look ahead to the landing areaZWheel, or the Look ahead buttonPinch, or the Look ahead button
Slope grid, Map view, scorecardG, M, CThe buttonsThe buttons
Menu, sound on or offEsc or comma; NThe buttonsThe buttons
Skip the ball's flightSpaceClickTap

The Tab key moves between the on-screen buttons and stays inside the game, so the course is never scrolled out of view. The last stop is "Leave the game", which takes you to the links at the foot of the page; Esc opens the menu, which has "Leave the course". On a phone the Scorecard, Slope, Map and Sound buttons are in the menu.

House rules

How the ball behaves

Instalign Golf is a physics game. Each shot is worked out from the ball's speed, launch angle and spin for the club you chose.

The distances are tuned to ordinary amateur golf: a full Driver carries about 240 yards in still air, a 7 Iron about 152. It is a believable model for a game. It is not a measuring tool and it does not measure a real swing.

After the round

The scorecard lists the round's best moments (the closest approach, the longest putt, how your bold lines went). Picture of this round draws the card as a picture in your browser, and Save the picture puts it in your downloads; on a phone, Share it hands it to the phone's own share sheet. The picture is made on your device and is not sent to us. It shows the course, the date, the day, your scores and those moments, and nothing about you.

If the 3D course will not show

The 3D view needs WebGL 2, which every current browser has. If your device cannot show it, or it stops working during a round, the game switches to the Map view: the same course seen from above, with the same ball, the same controls and the same score. You can also choose the Map view yourself with the Map button or the M key. If the picture is slow, set Picture quality to Low in the menu.

Play Lanternwood